Andrew Fitzgibbon is a Distinguished Engineer at Graphcore, working on the future of computing hardware and programming for AI and numerical computing.
He is best known for his work on 3D vision, having been a core contributor to the Emmy-award-winning 3D camera tracker “boujou”, to machine learning for Kinect for Xbox 360, and to the real-time hand tracking in Microsoft's HoloLens, but his interests are broad, spanning computer vision, graphics, machine learning, neuroscience, and most recently programming languages. He has published numerous highly-cited papers, and received many awards for his work, including ten “best paper” prizes at various venues, the Silver medal of the Royal Academy of Engineering, and the BCS Roger Needham award. He is a fellow of the Royal Academy of Engineering, the British Computer Society, and the International Association for Pattern Recognition.
Before joining Graphcore in 2022, he spent 15 years at Microsoft, and before then, he was a Royal Society University Research Fellow at Oxford University, having previously studied at Edinburgh University, Heriot-Watt University, and University College, Cork.
Shorter Bio (102 words) Andrew Fitzgibbon has been closely involved in the delivery of three groundbreaking computer vision systems over two decades. In 2000, he was computer vision lead on the Emmy-award-winning 3D camera tracker “Boujou”; in 2009 he introduced large-scale synthetic training data to Kinect for Xbox 360, and in 2019 was science lead on the team that shipped fully articulated hand tracking on HoloLens 2. His passion is bringing the power of mathematics to the crucible of real-world engineering. He has numerous research awards, including ten “best paper” prizes at leading conferences, and is a Fellow of the UK’s Royal Academy of Engineering.