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start [2018/10/29 09:06] awfstart [2023/07/26 11:45] (current) awf
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-I am a computer vision researcher at Microsoft in CambridgeUK, where I work mainly on extracting information about the world from photons.+Andrew Fitzgibbon is an Engineering Fellow at Graphcoreworking on the future of computing hardware and programming for AI and numerical computing.
  
-I have more formal homepage at http://aka.ms/awfthis site is more like personal homepagecontaining various mutterings too unpolished to even consider as blog posts.+He is best known for his work on computer vision: he was core contributor to the Emmy-award-winning 3D camera tracker “boujou”, having co-founded the company "2d3", with Andrew Zisserman, Julian Morris, and Nick Bolton; at Microsoft, he introduced massive synthetic training data for Kinect for Xbox 360; and was science lead on the real-time hand tracking in Microsoft's HoloLensHis research interests are broadspanning computer vision, graphics, machine learning, neuroscience, and most recently programming languages. He has published numerous highly-cited papers, and received many awards for his work, including ten “best paper” prizes at various venues, the Silver medal of the Royal Academy of Engineering, and the BCS Roger Needham award. He is a fellow of the Royal Academy of Engineeringthe British Computer Society, and the International Association for Pattern Recognition.
  
 +Before joining Graphcore in 2022, he spent 15 years at Microsoft, and before then, he was a Royal Society University Research Fellow at Oxford University, having previously studied at Edinburgh University, Heriot-Watt University, and University College, Cork.
  
-Upcoming talks at Nottingham, Imperial:+[[https://en.wikipedia.org/wiki/Andrew_Fitzgibbon_(engineer)|Wikipedia]] [[https://twitter.com/awfidius|Twitter]] [[https://www.linkedin.com/in/andrew-fitzgibbon-952b9370|LinkedIn]] 
  
-==== Title ==== +Emailawf@graphcore.ai
-Making computer vision systems that workBoujou, Kinect, HoloLens+
  
-==== Abstract ==== +** Shorter Bio (102 words) ** 
- +Andrew Fitzgibbon has been closely involved in the delivery of three groundbreaking computer vision and machine learning systems over two decades.  In 2000he was computer vision lead on the Emmy-award-winning 3D camera tracker “Boujou; in 2009 he introduced large-scale synthetic training data to Kinect for Xbox 360, and in 2019 was science lead on the team that shipped fully articulated hand tracking on HoloLens 2 His passion is bringing the power of mathematics to the crucible of real-world engineering.  He has numerous research awards, including ten “best paper” prizes at leading conferences, and is a Fellow of the UK’s Royal Academy of Engineering.
-I have been lucky enough to have been involved in the development of real-world computer vision systems for over twenty years.  In 1999prize-winning research from Oxford University was spun out to become the Emmy-award-winning camera tracker “boujou, which has been used to insert computer graphics into live-action footage in pretty much every movie made since its release, from the “Harry Potter” series to “Bridget Jones’s Diary”. In 2007, I  was part of the team that delivered human body tracking in Kinect for Xbox 360, and in 2015 I  moved from Microsoft Research to the Windows division to work on Microsoft’s HoloLens, an AR headset brimming with cutting-edge computer vision technology. In all of these projects, the academic state of the art has had to be leapfrogged in accuracy and efficiency, sometimes by several orders of magnitude. Sometimes that’s just raw engineering, sometimes it means completely new ways of looking at the research. If I had to nominate one key to success, it’s a focus on, well, everything: from low-level coding to algorithms to user interface design, and on always being willing to change one’s mind. +
- +
-==== Bio ==== +
- +
-Andrew Fitzgibbon is a scientist with HoloLens at Microsoft, Cambridge, UKHe is best known for his work on 3D vision, having been a core contributor to the Emmy-award-winning 3D camera tracker “boujou” and Kinect for Xbox 360, but his interests are broad, spanning computer vision, graphics, machine learning, and occasionally a little neuroscience.  He has published numerous highly-cited papers, and received many awards for his work, including ten “best paper” prizes at various venues, the Silver medal of the Royal Academy of Engineering, and the BCS Roger Needham award. He is a fellow of the Royal Academy of Engineering, the British Computer Society, and the International Association for Pattern Recognition. Before joining Microsoft in 2005, he was a Royal Society University Research Fellow at Oxford University, having previously studied at Edinburgh University, Heriot-Watt University, and University College, Cork.+
  
 +** Publications **
 +[[https://dblp.uni-trier.de/pid/f/AndrewWFitzgibbon.html|DBLP]], [[https://scholar.google.com/citations?user=73t3lIcAAAAJ|Google Scholar]]
  
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